Mournland

Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. The Last War took a toll on the nation and its citizens, slowly toppling its many achievements as it became the battleground on which the armies of Karrnath and Thrane and Breland clashed. Finally, disaster struck. No one knows if the catastrophe was caused by a weapon from an enemy nation or a doomsday device of Cyre’s own design. The cataclysm may have been deliberate; it may have been an accident. In the end, the result was the same. Beautiful Cyre, jewel of Galifar’s vast holdings, exploded in a blast of arcane power the likes of which hadn’t been seen since the ruin of Xen’drik forty thousand years before. On the Day of Mourning in 994 YK, Cyre disappeared. Now the region that was once Cyre goes by a different, darker name. Now it is simply the Mournland. A dead-gray mist hugs the borders of the Mournland, creating a barrier that only occasionally offers a glimpse of the desolation and devastation inside. Beyond the mist, this battle-scarred region remains a grim memory of the Last War, cloaked in perpetual twilight. Like a wound that will not heal, the land is broken and blasted. In some places the ground has fused into jagged glass. In others, it is cracked and burned and gouged. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is, quite literally, a vast open grave. In the Mournland, the wounds of war never heal, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Arcane effects continue to rain upon the land like magical storms that never dissipate. Misshapened by the unnatural forces present across the region, monsters rage and hunt as they struggle to survive. Sometimes even some of the dead, animated by strange powers radiating from the blasted ground, rise up to continue fighting the war that has long since ended for the living. In this land of disaster and mutation, a charismatic warforged gathers followers to his side and seeks to build an empire of his own.

Location

The borders of the Mournland are easily distinguished by the dead gray mist that lingers across what were once the political borders of the nation. Why the mists hold in such a defined area is unknown. To the north the Mournland touches against the Cyre River coming off of Scions Sound and emptying into Lake Cyre on the Mournland’s eastern border. The Brey River marks part of it’s northwest boundary while its border with Breland is only marked by the hanging mist. Similarly in the goblin nation of Darguun the dead gray mist is a constant reminder of the border of the Mournland. To the south lies Kraken Bay and to the east the Blade Desert of Valenar.

History

Under Galifar

Cyre was the jewel of Galifar’s crown in the heyday of the Kingdom. Renowned for its fine arts and crafts and production goods nobles across the kingdom sought pieces of Cyran manufacture. The Entertainers Guild and Artisans Guild of House Phiarlan was headquartered in Cyre and spurred the creative forces of the nation. It was Mishann then scion of Cyre who was to be appointed ruler of Galifar after King Jarot’s death.

The Last War

The Last War devastated Cyre, even before the Day of Mourning. Having a central location to all of the Five Nations the landscape was soon scarred by the constant warfare that waged within its borders. Great cities came crumbling to their foundations and public works bore the scars of battle all around. The most devastating of course, was the Day of Mourning which instantaneously eliminated all forms of life within the borders of Cyre. The cause of the Day of Mourning is still unknown and the dead landscape of the Mournland is a testament to the cruelty of the Last War.

Mournland

Storm Warning CourtneyBorg CourtneyBorg